
While the original Moss was excellent on the PS VR, trying to enjoy Moss: Book II is not helped by the outdated limitations of the headset. However, the technical side of things might just be a dealbreaker for some. It also makes the hunt for secrets that much more engaging in every sense. The third-person perspective continues to work wonders as well, allowing players to explore and see everything from every angle by moving physically, essentially giving Quill her own personal diorama to explore and play with. Her relationship with the player will grow over the course of the adventure, and one cannot help but root for this feisty gal with the odds stacked against her. Quill is undoubtedly the star of the show, showing off a personality that simply endears her to the player at almost every turn.
MOSS VIDEO GAME AFTER BOOK 2 FULL
Needless to say, the presentation of Moss: Book II is amazing, with both the world and the characters being full of life. With a much longer playtime this time around, there is much more for players to experience and enjoy, especially if you are the type who likes searching for hidden collectibles.

It does take some time before all of these new additions come into play, which is probably only a problem if you have played the first game. All of this helps freshen up the level design in Moss: Book II, and the opportunity to use them in combat sequences is always good fun too.

Moss: Book II also gives the Reader more abilities to help beyond the physical manipulation, such as growing vines to help Quill reach heights. The world is full of obstacles, and in addition to the special skill activation mentioned above, the player will be required to lend a hand when it comes to moving blocks or even disrupting the enemies. Players, who assume the role of the Reader, are going to need to pull their weight as well as you progress in the game. Of course, Quill is not the only one that needs to do their part. It could be dashing across longer gaps by using the sword, or using the hammer to create a copy that can be dropped as and when it is needed. Quill is able to charge any of her equipped armaments, and the player can then activate its special ability by physically reaching out. These new weapons also factor into the platforming and puzzling sections found in Moss: Book II as well. Other than specific enemies that can only be defeated by special equipment, there is flexibility in how players can fight as Quill, with the weapons catering to different play styles, and that is a welcomed addition.
:no_upscale()/cdn.vox-cdn.com/uploads/chorus_asset/file/10333461/moss_screenshot_03_3840.jpg)
The enemies have more up their sleeves as well, with new additions to the roster to give players more of a problem. Combat against the dastardly Arcane minions in Moss: Book II is now more varied, as Quill can wield more weapons like a hammer or a chakram. Polyarc has taken the community’s feedback to heart, and it shows in almost every aspect of the game. There is definitely no cliffhanger this time around, but the new revelations and knowledge gained do set the stage up for a third game in the series, and that would be certainly welcomed if you love the puzzles and combat of Moss: Book II.
